
#01
Advance Wars
A turn-based strategy game about commanding tanks, infantry, and planes across short war maps.
2001
Platform
The widescreen handheld between the Game Boy Color and the DS.
A ranking of the top games on this system, best first. A game that shipped on more than one platform keeps a separate place on each list.
Up to ten guides — the ones people open most often on Game Boy Advance. The ranking further down is a separate list.
Now the full ranking
The top games on GBA, best first.
100 ranked · #01–#100

#01
A turn-based strategy game about commanding tanks, infantry, and planes across short war maps.
2001

#02
An adventure about Link shrinking to the size of the Minish, a tiny people who live in Hyrule's corners.
2004

#03
An action game about Samus, infected by a parasite, exploring a space station that is being consumed.
2002

#04
A role-playing game about a trainer in Hoenn trying to calm both Team Aqua and Team Magma.
2004

#05
A role-playing game about young adepts trying to keep the force of Alchemy sealed.
2001
#06
An action game about Soma Cruz absorbing monster souls in Dracula's castle.
2003
#07
An action-adventure about a remake of the first Metroid, plus a stealth sequence after the suit is lost.
2004
#08
An RPG about Mario and Luigi traveling the Beanbean Kingdom with timed bro moves.
2003
#09
A strategy RPG about Lyn, Eliwood, and Hector, where fallen units stay dead.
2003
#10
A puzzle game about a collection of tiny games that speed up as you clear them.
2003
#11
An RPG about a new adept crossing the sea while the first party's djinn can be transferred in.
2003
#12
A strategy sequel with new COs and a Black Hole invasion.
2003
#13
A strategy RPG about siblings defending a sacred stone, with a world map between battles.
2005
#14
An RPG with updated visuals and a post-game set of islands.
2004
#15
An RPG set in Hoenn about Team Magma and a volcano.
2003
#16
An action game about Nathan Graves combining cards to change his whip attacks.
2001
#17
An action game about Juste Belmont searching two overlaid castles.
2002
#18
A strategy RPG about children pulled into a world of clans, laws, and jobs.
2003
#19
A strategy RPG about a knight on the island of Ovis during an occupation.
2002
#20
A Japan-only RPG about a family on the Nowhere Islands as an army modernizes their home.
2006
#21
A platformer about Wario grabbing a treasure and racing back to the start before a timer.
2001
#22
A puzzle game about a microgame collection played by rotating the cartridge.
2005

#23
A platformer about collecting pieces of a star rod.
2002
#24
An open Kirby game about a mirror world split among four Kirbys.
2004
#25
A kart racer that includes the Super Circuit cups and the Super Nintendo tracks.
2001
#26
A platformer about Mario and friends picking up enemies in the dream world of Subcon.
2001

#27
A platformer with a new status screen.
2001

#28
A platformer about Yoshi carrying Baby Mario across an island.
2002
#29
A platformer about Mario crossing a world map and using power-up suits to reach Bowser.
2003
#30
An action-adventure about a Link to the Past on the Game Boy Advance, plus a multiplayer Four Swords mode.
2002
#31
An action RPG about a boy and a girl with separate stories.
2003
#32
An action RPG about a party traveling in time, with battles on a line.
2003
#33
An action RPG about Sora fighting with a deck of cards in a castle of memories.
2004

#34
An RPG with extra espers and a dungeon.
2007

#35
An RPG about jobs you can change.
2006

#36
An RPG with extra dungeons.
2005

#37
An RPG with extra dungeons.
2004
#38
An RPG about a boy and his NetNavi fighting viruses with a folder of battle chips.
2001
#39
An RPG with a style change and a post-game.
2003
#40
A difficult action game about Zero waking in a world that has branded reploids as enemies.
2002
#41
A difficult action game about Zero and the Resistance, with forms you build from dropped parts.
2003
#42
A difficult action game about a sequel that adds cyber-elf leveling and a sharper story about Ciel.
2004
#43
A difficult action game with craftable knacks.
2005
#44
An RPG with a beast-out system.
2006
#45
A dungeon RPG about waking up as a Pokemon and rescuing teams.
2006
#46
A farm sim about restoring a homestead and getting to know Mineral Town.
2003
#47
An action game about a vampire hunter whose gun charges in real sunlight.
2003
#48
An action-adventure with a day-night cycle and forging under the sun.
2004
#49
A platformer about a girl in a drilling robot, played with a shifting gear.
2006
#50
A side-scrolling action game about Astro Boy meeting other Tezuka characters.
2004
#51
A run-and-gun sequel about combining guns in short, dense stages.
2005
#52
A ninja platformer about rescuing hostages with a grappling hook.
2003
#53
A run-and-gun about collecting cards while you shoot through short missions.
2004
#54
A Gradius shooter about a power meter you spend in order.
2001
#55
A Sonic game with four characters and a chao garden.
2001
#56
A Sonic game with a boost and grinding.
2003
#57
A Sonic game about pairing two characters whose team-up move changes the stage.
2004
#58
A hover racer about and the first F-Zero on the Game Boy Advance.
2001
#59
A racing game about a story-mode F-Zero based on the anime.
2004
#60
A puzzle platformer about leading toy Marios to a door.
2004
#61
A platformer about Donkey Kong and Diddy rolling through an island of Kremlings.
2003
#62
A platformer about Diddy and Dixie Kong rescuing Donkey Kong.
2004
#63
A platformer about Dixie and Kiddy Kong searching the northern kremisphere.
2005
#64
A puzzle racer about tilting a maze so a monkey in a ball reaches the goal.
2002
#65
A golf RPG about training two golfers and transferring stats to the home console game.
2004
#66
A tennis RPG about school tournaments and charge shots.
2005
#67
A Street Fighter about ism systems that change how a character grows a super meter.
2002
#68
A skateboarding game about checklists and combos.
2001
#69
A strategy game about a boy and a stolen orbital frame.
2001
#70
An RPG about angels judging a continent, with items that have limited uses.
2005
#71
A condensed RPG about the dragonmaster Alex and a journey to stop a magic emperor.
2002
#72
An RPG about a boy who becomes a dragon.
2001
#73
An RPG about building a town.
2002
#74
A platformer where you choose Mega Man or Bass, each with different paths.
2003
#75
An RPG about Team Aqua and a rising sea.
2003
#76
An RPG about catching and training Pokémon.
2004
#77
A pinball game about two Hoenn tables and evolving the Pokemon you catch.
2003
#78
An action game about guarding a mage and spending magic on screen-clearing moves.
2004
#79
A squad tactics game about aiming individual soldiers in close maps.
2005
#80
A car-combat RPG about building a vehicle and fighting on the road.
2003
#81
A puzzle platformer about Klonoa grabbing enemies and throwing them.
2001
#82
A tournament of puzzle stages about grabbing, jumping, and timed doors.
2005
#83
An action-adventure about a princess who transforms to fight.
2001
#84
A puzzle about sliding groups of blocks so colors land together.
2001
#85
A puzzle about flipping tiles so black and white lines clear.
2006
#86
A puzzle about drilling down without running out of air.
2005
#87
A puzzle about placing arrows so mice reach a rocket before cats do.
2001
#88
A falling-puyo puzzle about grouping colors until they pop.
2002
#89
A columns puzzle with a story mode.
2002
#90
A strategy RPG about a princess whose units fight in a union battle when they touch.
2006
#91
An RPG that turns battles into a side-scrolling shooter.
2005
#92
An action game about a beat-em-up that brings Billy and Jimmy through a new set of stages.
2003

#93
A run-and-gun about two commandos fighting an alien army.
2002
#94
A single-player party game about quests in Shroom City.
2005

#95
A platformer about Donkey Kong swinging from pegs by charging a spin.
2005

#96
A Japan-only platformer about a star prince, later released elsewhere on the DS.
2002
#97
A Japan-only action RPG from the studio that made Mario & Luigi, about toys as weapons.
2002
#98
An RPG about a blacksmith who crafts weapons and summons a partner.
2006
#99
An RPG about a new smith and a different summoning partner.
2006
#100
An RPG about Gospel and a new folder of chips.
2002