GBA #01 · 2001 · E

Advance Wars

A turn-based strategy game about commanding tanks, infantry, and planes across short war maps.

Intelligent Systems · 20–30 hrs

Difficulty

Each commanding officer has a power that charges as they take damage. Factories and capture points matter more than any single unit.

Tips

  • Start here

    Infantry capture, tanks protect

    A city is income. Send infantry to the properties and keep a vehicle nearby so they are not picked off while capturing.

  • Advanced

    Let the power bar fill

    CO powers charge from damage dealt and taken. Spending it on a single infantry is worse than saving it for the turn the fronts meet.

Walkthrough

Walkthroughs that already exist

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Text guides

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Video guides

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf