GBA #03 · 2002 · E

Metroid Fusion

An action game about Samus, infected by a parasite, exploring a space station that is being consumed.

Nintendo R&D1 · 6–8 hrs

Difficulty

The station is sectioned by navigation rooms. A copy of Samus, the SA-X, stalks the corridors you are not strong enough to fight yet.

Tips

  • Start here

    Download the data in order

    Hatches stay locked until the computer authorizes them. If a door will not open, you are early, not missing a hidden missile.

  • Bosses

    Do not fight the SA-X early

    The first meetings are escape sequences. Missiles and a charged beam come later. Running is the intended win.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

No written walkthroughs turned up. Search for more, then rate the ones worth keeping.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

Search more desks

The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf