GBA #05 · 2001 · E

Golden Sun

A role-playing game about young adepts trying to keep the force of Alchemy sealed.

Camelot Software Planning · 25–30 hrs

Difficulty

Psynergy spells solve field puzzles and win battles. The story continues directly in Golden Sun: The Lost Age.

Tips

  • Start here

    Use Psynergy on the map

    Move, Frost, and Growth are keys, not just combat spells. A blocked path is usually a spell you already own.

  • Builds

    Djinn set the class

    Which elemental Djinn you set on a character changes their class and spells. Swap them at an inn if a boss resists your current set.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

No written walkthroughs turned up. Search for more, then rate the ones worth keeping.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

Search more desks

The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf