NES #21

NES #21 · 1988 · E

Zelda II: The Adventure of Link

A side-scrolling adventure about Link searching the land for the Triforce of Courage.

Nintendo R&D4 · Nintendo · 10–16 hrs

Difficulty

Side-scrolling Zelda with an EXP bar, a magic meter, and a death count that ends the file at zero lives. The overworld is a monster table. Palaces are platforming exams. North Palace is not the last palace.

Tips

  • Start here

    Downstab in the first cave

    Learn downstab from the knight in the cave east of the start. It is the whole combat system. Grind Attack before palaces; Magic for fairy and shield; Life only after you stop dying to bots.

  • Secrets

    Hammer the forest, flute the river

    The hammer opens Death Mountain's blocked path. The flute at the river palace drains a later lake. Hidden Kasuto's three-hit brick house is the magic key — bomb the wall in the 'empty' town.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf