
Castlevania
A platformer about Simon Belmont fighting through Dracula's castle with a whip.
1987

NES #20
NES #20 · 1987 · E
A vertical platformer about the angel Pit climbing out of the underworld to save Angel Land.
Nintendo R&D1 · Nintendo · 4–6 hrs
A vertical climb through an underworld that steals your items if you die. Pit starts weak; the strength meter is the whole build. The fortress palaces are Zelda rooms hiding in a platformer.
Don't rush the first door. Grind hearts, buy a stronger bow, and keep a hammer for the egg blocks. Falling in the underworld is a full reset of the climb, not a checkpoint.
A strong ending needs the sacred treasures and a high score. Don't sell the credit card until the last fortress — interest is how you afford the shops that actually matter.
Walkthrough
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On the web
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

A platformer about Simon Belmont fighting through Dracula's castle with a whip.
1987

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