
The Legend of Zelda: Ocarina of Time
An action-adventure about young Link growing up and traveling time to stop Ganondorf.
1998

NES #02
NES #02 · 1987 · E
An adventure about Link exploring Hyrule, finding the Triforce pieces, and confronting Ganon.
Nintendo R&D4 · Nintendo · 8–12 hrs
The open-world template: a gold cartridge, a second quest that rearranges every dungeon, and secrets behind candles, bombs, and the recorder. The map is honest if you treat every suspicious alcove as a door.
Buy the blue candle as soon as you can. It lights dark rooms and burns bushes that hide stairs. The white sword waits at 1,000 rupees in the northeast plateau — grind before Level 4.
Play the recorder on the island lake to drain it for Level 7. Name the second file ZELDA to skip the intro and start quest 2, where dungeon 1 is not where you left it.
Walkthrough
Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.
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On the web
Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

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1998

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