NES #47

NES #47 · 1991 · T

Vice: Project Doom

An action game that switches among side-scrolling fights, driving, and first-person shooting.

Aicom · Sammy · 2–3 hrs

Difficulty

A cinematic hybrid: driving, platforming, and beat-em-up rooms in a vice-squad story about alien gel. The gun has a charge. The car stages are not cutscenes.

Tips

  • Start here

    Charge the gun on the walk, mash in the brawl

    On-foot stages want a charged shot from mid-range. Driving stages punish brake-spamming. Don't dump grenades before a boss door.

  • Secrets

    Hit the crate, not the alley

    Breakable scenery hides health in the beat-em-up bits. If a platforming room feels cheap, you missed a ladder behind a neon sign.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf