NES #45

NES #45 · 1989 · E10+

Fester's Quest

A top-down adventure about Uncle Fester searching a monster-filled city for his family.

Sunsoft · 3–5 hrs

Difficulty

Uncle Fester vs. aliens in an overhead maze that feels like a Sunsoft experiment. The houses sell the run. The sewers connect a town that looks empty until you have the right key.

Tips

  • Start here

    Money first, then the upgrade gun

    Don't rush the UFO. Grind a block, buy the better shot, then the missile. The whip is a panic button for nearby aliens, not a boss tool.

  • Secrets

    Every house is a shop or a lie

    Knock on everything. Some doors need a later item. The sewer map is how you stop walking the same lawn.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf