NES #84

NES #84 · 1992 · E10+

Mega Man 5

A robot-master platformer about Mega Man chasing a villain who looks like Proto Man.

Capcom · 3–5 hrs

Difficulty

Proto Man as the fake villain, Beat as a helper, and a friendlier difficulty than 1–4. Charge shot is default. Gyro and Gravity still start the order fight.

Tips

  • Start here

    Gravity, Gyro, then Charge

    The Mega Buster charge is enough for most of the run. Super Arrow makes platforms. Beat attacks when you call him — don't waste him on fodder.

  • Bosses

    Dark Man is a quiz

    The fortress robots are old tricks. Keep E-Tanks for the last door. If a jump looks unfair, Super Arrow was the intended floor.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf