
Journey to Silius
A run-and-gun about a boy fighting robots to avenge his father.
1990

NES #82
NES #82 · 1991 · E10+
A platformer about an agent throwing a boomerang through a fortified complex.
Taito · 2–3 hrs
A run-and-gun with a returning blade and a power suit that turns rooms into brawls. Sector order is yours. The ID card is a door.
The boomerang comes back. Don't panic-spam or it never returns. Unlock the suit before the harder sectors. Talk to the agents — they are shops.
Do the easy IDs first. A hidden room often sits above a door you already used. The suit's punch is for crowds; the blade is for bosses.
Walkthrough
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On the web
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

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