NES #04

NES #04 · 1989 · E10+

Mega Man 2

A run-and-gun platformer about Mega Man taking weapons from eight robot masters.

Capcom · 3–5 hrs

Difficulty

The Robot Master loop that every sequel copies: pick an order, steal a weapon, spend it on the next weakness. Item-1, Item-2, and Item-3 are as important as the buster — they are how you stand where the stage never wanted you.

Tips

  • Start here

    Metal, Air, Crash, Flash

    A clean first loop: Metal Man (quick kills, Metal Blade farms energy), Air Man, Crash Man, Flash Man. Wood, Quick, Bubble, Heat after. Crash Bombs open Wily walls the buster cannot.

  • Advanced

    Item-2 is a floor

    The deployable platform from Heat Man's stage is how you skip Air Man's tornado and stand still for Wily bosses. Don't dump Metal Blade on fodder — it is the all-purpose ammo.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf