NES #16

NES #16 · 1990 · E10+

Mega Man 3

A robot-master platformer that adds Mega Man's robotic dog, Rush, and a new slide.

Capcom · 3–5 hrs

Difficulty

The slide, Rush, and Proto Man arrive at once. Magnet, Spark, and Gemini still define the order conversation. Doc Robot is a remix of Mega Man 2 you should not walk into underleveled on energy tanks.

Tips

  • Start here

    Magnet, Needle, Gemini

    Magnet Man's weapon ruins several later masters. Slide is not optional — it is how you pass the spikes that look like jump checks. Rush Jet is a platform, not a skip button.

  • Bosses

    Doc Robot is the real Wily

    Treat the Doc Robot rooms like Mega Man 2 with worse spacing. Top Spin is greedy; Shadow Blade is consistent. Don't spend E-Tanks before the second fortress.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf