NES #30

NES #30 · 1987 · E10+

Mega Man

A platformer about Mega Man stopping Dr.

Capcom · 2–4 hrs

Difficulty

The original eight, no slide, no rush, yellow devil waiting. Magnet Beam is the movement upgrade the later games would turn into items. Elec Man's stage is the whole argument.

Tips

  • Start here

    Cut, Elec, Ice, Fire

    Rolling Cutter is the all-purpose tool. Elec Man drops the Magnet Beam — go get it before you argue about Guts. Pause to stop the pause-flicker on the Yellow Devil if you know the trick.

  • Bosses

    Yellow Devil is a pattern, not a fight

    Count the blobs, shoot the eye. Ice is safer than buster if you panic. Don't jump into the reassembly.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf