NES #44

NES #44 · 1990 · E

Klax

A puzzle game about catching falling tiles and lining up three of the same color.

Atari Games · Tengen · 1–3 hrs

Difficulty

A conveyor-belt puzzle: catch tiles, drop a line of three, and don't let the hopper fill. Diagonals score like you meant them. Warp waves skip the grind.

Tips

  • Start here

    Hold five, not eight

    A full paddle is a panic. Keep space to catch the color you need. Vertical Klax is safer than chasing a diagonal across a hot hopper.

  • Advanced

    Warp if the wave says so

    Some targets are 'get X diagonals' — don't waste a well-built well on verticals. A big Klax (four/five) is worth more than two small ones.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf