NES #42

NES #42 · 1990 · E

Crystalis

An action RPG about a boy with an elemental sword waking in a world after a nuclear war.

SNK · 8–12 hrs

Difficulty

A post-war Zelda from SNK with elemental blades and a charged slash that is the whole combat system. Towns hide in a ruined world. Status shots matter as much as steel.

Tips

  • Start here

    Hold the button until it flashes

    A charged slash is a different weapon. Match the blade to the region — ice on fire doors, thunder on the robots. Talk to every elder twice.

  • Secrets

    The dolphin is a ferry

    Some 'blocked' coasts are a song or an item away. Don't grind the first field forever — the next town sells the sword that makes that field trivial.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf