
Hollow Knight
A metroidvania about a small knight exploring the ruined insect kingdom of Hallownest.
2017

Catalog · 2018 · E10+
A precision platformer about Madeline climbing a mountain and facing her own doubts.
Maddy Makes Games · 8–12 hrs
A precision platformer about a mountain and a stamina bar. Dash crystals refill the dash; strawberries are optional; B-sides and Farewell are the real mountain.
Don't hold grab on every wall. Climb in short bursts, dash to a crystal, then grab again. The dash refill from crystals is the room's actual checkpoint, not the starting gate.
The game's Assist Mode (game speed, infinite stamina, extra dashes) is a designed option, not a cheat. Use it on a chapter that's stopping you; the story and the later B-sides will still be there.
Dash diagonally into the ground and jump on the same beat for a wavedash. Demodash (dash and grab on the same frame) shows up in Farewell; learn it in a chapter 1 room before you need it on a spike corridor.
A hyper (down-diagonal dash on ice plus jump) is the speed the late B-sides assume you have. Chapter 8 Core wants both the ice and fire crystals before you chase the crystal heart.
Each chapter hides a cassette that unlocks that chapter's B-side. Collectibles (strawberries) are optional; the tapes are the real extra game. Farewell unlocks after the epilogue and is a full campaign of its own.
Mirror Temple's Theo sections hide berries behind the selfie mechanic. A winged strawberry wants a dashless grab route; if you dash, it flies away, so plan the room as a climb, not a dash puzzle.
Walkthrough
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On the web
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

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