
GoldenEye 007
A first-person shooter about James Bond stopping a satellite weapon, played with an aim that lives on the stick.
1997

N64 #02 · 1996 · E
A 3D platformer about Mario jumping through paintings to collect Power Stars and reach Bowser.
Nintendo EAD · 10–15 hrs
Peach's castle is a hub. Each course hides several stars, and long jumps and wall kicks are the movement the game is built on.
Run, jump, then jump again for a long jump. Many stars that look like a precise hop are a long jump instead.
Several castle stars are a conversation, not a course. Check the rooms again after you beat a Bowser.
Walkthrough
Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.
The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.
No written walkthroughs turned up. Search for more, then rate the ones worth keeping.
No video walkthroughs turned up. Search for more to look again.
On the web
Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.
No written tip guides turned up. Search for more, then rate the ones worth keeping.
No tip videos turned up. Search for more to look again.
The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

A first-person shooter about James Bond stopping a satellite weapon, played with an aim that lives on the stick.
1997

An adventure about Link repeating the same three days in a town waiting for the moon to fall.
2000

A platform fighter about Nintendo characters trying to knock each other out of an arena.
1999

A kart racer about Mario characters sliding through courses and throwing shells at one another.
1996