
Super Mario 64
A 3D platformer about Mario jumping through paintings to collect Power Stars and reach Bowser.
1996

N64 #03 · 2000 · E
An adventure about Link repeating the same three days in a town waiting for the moon to fall.
Nintendo EAD · 20–30 hrs
Time resets, and the people of Clock Town keep their schedules. Masks let Link change form and enter places a child cannot.
You keep masks, songs, and opened temples. You do not keep the day's progress. Reset on purpose, not when the moon is already on the tower.
Side quests are schedules. Write them down or use the notebook, because a person is only in one place during one hour.
Walkthrough
Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.
The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.
No written walkthroughs turned up. Search for more, then rate the ones worth keeping.
No video walkthroughs turned up. Search for more to look again.
On the web
Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.
No written tip guides turned up. Search for more, then rate the ones worth keeping.
No tip videos turned up. Search for more to look again.
The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

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