
Super Smash Bros. Ultimate
A platform fighter that drops characters from across games onto floating stages.
2018

PC #58 · 2023 · T
A fighting game about one-on-one matches with a new generation of World Warriors.
Capcom · 30+ hrs
Capcom's modern versus fighter with Drive Rush, Drive Impact, and a Modern control option that is fully viable. Burnout is death; World Tour is a textbook; ranked is anti-airs.
Drive Impact beats mashed buttons and armor through lights. It loses to a throw, a well-timed DI of your own, or an invincible DP. Don't DI as a poke from across the screen; walk, then threaten.
Modern controls will take you through Gold. Classic is extra damage and more options, not a moral requirement. Anti-air (up-back plus a button, or a DP) is the skill that ranks, not a 3,000-damage combo you dropped.
Cancel a special or a string into Drive Rush to keep turn. An empty Drive Gauge is burnout: you lose Drive Parry, you take more damage, and a DI will crumple you. Don't spend the last two bars on a convert you could have walked in for.
A punish counter (hitting someone in recovery) is extra hitstun and the real combo route. Check the combo trials for your character's punish-counter confirms; they are not the same as the hit-confirm from a light string.
World Tour is where the game hides character tutorials as NPCs. A master's location will teach you a character's game plan faster than a combo video. Don't skip the lab's frame-data display; SF6 prints it.
If they jump, anti-air; if they block, throw; if they mash, use a button that actually crushes. Ranked is this sentence for a long time, on both sides of the screen.
Walkthrough
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On the web
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

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