NES #13

NES #13 · 1988 · E

R.C. Pro-Am

A racing game about radio-controlled trucks collecting weapons on small isometric tracks.

Rare · Nintendo · 2–4 hrs

Difficulty

A toy-car racer with pickups that rewrite the next lap. Yellow is ammo, letters spell NINTENDO for a new chassis. Drain a battery on a wide turn and you gift the CPU the line.

Tips

  • Start here

    Inside line, then the letter

    Don't chase every crate. Zippers on the racing line beat a bonus on the rumble. Collect N-I-N-T-E-N-D-O in order for the next car — a skipped letter is a wasted lap.

  • Advanced

    Save missiles for the truck

    The CPU truck is a moving chicane. One missile on the last lap is worth more than three on lap one. Bombs are for the pack behind you, not the leader.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf