NES #12

NES #12 · 1988 · T

Contra

A run-and-gun about two commandos fighting an alien army on foot and from behind.

Konami · 1–2 hrs

Difficulty

A run-and-gun that still teaches screen control. Spread gun is the run; laser is the boss answer. Two players is the intended difficulty. The Konami code is a joke you should use until the patterns stick.

Tips

  • Start here

    Konami code, then Spread

    Title screen: Up Up Down Down Left Right Left Right B A Start (plus Select for two players). Grab Spread (S) and protect it. Don't trade a death for a Falcon when you already have Spread.

  • Advanced

    Lay down on the turrets

    The base stages want you prone. Shoot the core, not the scenery. In the waterfall, the safe platform is the one the enemy just left — not the one you want.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf