NES #81

NES #81 · 1990 · E10+

Journey to Silius

A run-and-gun about a boy fighting robots to avenge his father.

Sunsoft · 1–2 hrs

Difficulty

A short, mean run-and-gun with a Sunsoft soundtrack people still name. Swap weapons per room. The factory is a horizontal grind with a fair boss if you still have ammo.

Tips

  • Start here

    Keep the default gun honest

    Special weapons empty fast. Use them on turrets and bosses, not on the first walker. Jump-shot is the movement. Don't hog the floor in the factory.

  • Advanced

    Ammo is a route

    If a room has a refill, you were meant to spend before it. A death dumps specials — play the buster after a continue.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf