
Hollow Knight
A metroidvania about a small knight exploring the ruined insect kingdom of Hallownest.
2017

Switch #47 · 2021 · T
A side-scrolling action game about Samus exploring planet ZDR while robotic hunters pursue her.
MercurySteam · Nintendo · 8–12 hrs
A 2D Metroid that uses the melee counter as an i-frame and E.M.M.I. zones as stealth puzzles until you steal their Omega Cannon. Sequence breaks exist; the intended path still wants every missile expansion you walk past.
The melee counter's freeze is your i-frame. Slide under shots, counter the lunge, then dump missiles into the opened eye. Running from an E.M.M.I. is a walk until the red chase starts.
ZDR's rooms hide missile tanks behind bomb blocks the map paints as empty. Fill the local map before you leave a region; backtracking without Flash Shift is the long way.
Three Flash Shift charges chain through boss telegraphs that look like they need a counter. Shine spark from a spin jump stores a speed-booster launch you can dump straight up for sequence breaks.
Lock a Storm Missile volley onto a boss part, then counter; the volley lands during the freeze. Super Missiles are for doors and armor, not for every small enemy.
Down an E.M.M.I. and the Omega Blaster is yours only inside that zone. Use it on the core, then leave; the next E.M.M.I. is a new stealth read, not a gun you keep.
Counter the grab, Flash Shift the dash, and save Hyper Beam for the last phase when the fight stops pretending to be fair. Experiment Z-57 is an eyeball fight: stay on the ice, not in the water.
Walkthrough
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On the web
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

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