NES #58

NES #58 · 1994 · E10+

Mega Man 6

A robot-master platformer about a worldwide robot tournament secretly run by Dr.

Capcom · Nintendo · 3–5 hrs

Difficulty

The last NES Mega Man. Beat and Jet adapters split the utility. Yamato and Knight still start arguments. Energy balances are friendlier than 1 and 2.

Tips

  • Start here

    Knight, Yamato, then the adapters

    Grab Beat for the vertical, Jet for the horizontal. Don't sell the buster short — several late bosses still hate the pellet more than a fancy weapon.

  • Bosses

    Mr. X is a dress rehearsal

    The fortress is where you spend E-Tanks, not the first four masters. Keep one tank for the last form. Power adapter smash is greedy on spikes.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf