NES #95

NES #95 · 1992 · E10+

Mega Man 4

A robot-master platformer that gives Mega Man a chargeable arm cannon.

Capcom · 3–5 hrs

Difficulty

Cossack instead of Wily (at first), a chargeable buster, and Balloon as a platform. Friendlier than 1–3, still a Robot Master quiz.

Tips

  • Start here

    Toad, Bright, Pharaoh, Ring

    Or your own loop — the charge shot carries bad orders. Rain Flush is a room clear. Don't skip E-Tanks in Cossack's stations.

  • Bosses

    Cossack is not the last name on the door

    Treat the fortress as Wily with new paint. Balloon is a floor for the cheap jumps. Keep a tank for the real last form.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf