NES #93

NES #93 · 1992 · E10+

Little Samson

A platformer about switching among four heroes, each with a different way of moving.

Takeru · Taito · 2–4 hrs

Difficulty

A late NES jewel: Samson, a dragon, a golem, a mouse, each with a dungeon. Swap on the map. The rarity is real; the game is the reason.

Tips

  • Start here

    Mouse for the shafts, golem for the hits

    Don't force Samson through a room that belongs to Kikira. The dragon's flight is a skip and a boss tool. Health items sit on the character who can reach them.

  • Secrets

    The palace wants all four

    If a block won't break, you brought the kid. Back out, swap, return. Extra lives hide in the mouse's tiny tunnels.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf