Skate or Die 2: The Search for Double Trouble
A skateboarding adventure about roaming a town and competing to find a missing friend.
1990

NES #93
NES #93 · 1992 · E10+
A platformer about switching among four heroes, each with a different way of moving.
Takeru · Taito · 2–4 hrs
A late NES jewel: Samson, a dragon, a golem, a mouse, each with a dungeon. Swap on the map. The rarity is real; the game is the reason.
Don't force Samson through a room that belongs to Kikira. The dragon's flight is a skip and a boss tool. Health items sit on the character who can reach them.
If a block won't break, you brought the kid. Back out, swap, return. Extra lives hide in the mouse's tiny tunnels.
Walkthrough
Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.
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On the web
Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.
A skateboarding adventure about roaming a town and competing to find a missing friend.
1990

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