NES #36

NES #36 · 1989 · E

Faxanadu

A side-scrolling RPG about an elf climbing from the roots of the World Tree to restore it.

Hudson Soft · Nintendo · 6–10 hrs

Difficulty

A side-scrolling Dragon Quest: towns in a World Tree, gold for keys and magic, and a dwarf-elf war you walk through. Buy the better sword before the better armor.

Tips

  • Start here

    Fountain, guru, then the store

    Passwords are the save system — visit the guru often. Don't hoard keys; doors you skip cost more later. Magic is for bosses, the sword is for the walk.

  • Secrets

    The pendant is a pass, not loot

    Show the right item to the right guard. The World Tree is vertical — if a shop looks empty, you don't have the story item yet.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

Search more desks

On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

Search more desks

The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf