League of Legends
A team strategy game about five champions pushing lanes to destroy the enemy base.
2009

PC #65 · 2016 · E10+
A strategy game about leading a civilization from the ancient world into the future.
Firaxis Games · 2K · 20–40 hrs
A 4X where district adjacency, era score, and a government plaza building matter more than the next settler. Multiplayer punishes a forward settle you cannot defend; single player punishes a campus with no mountains.
Losing two turns walking to a 'better' tile is a settler you didn't build. Slinger first if you see a neighbor, builder first if you don't. Work the 2-food 2-production tiles before the pretty forest you cannot chop yet.
Campuses want mountains, reefs, or geothermal; Holy Sites want woods and mountains; commercial hubs want a river. A campus in the open with a +1 is a district you placed for the era score, not for science.
Pingala in the science city, Magnus in the chop city. Ancestral Hall in the Government Plaza if you are going wide, Audience Chamber if you are going tall. Don't chop a rainforest before you have a pantheon that wants it (Sacred Path).
A Golden Age is extra movement, extra yields, or Dedication bonuses that snowball. Pick a Dedication you can actually score (monuments, barb camps, wonders) instead of hoping the next civic unlocks a better one.
Kumasi, Auckland, Bologna, and a few others change a victory type more than a unique unit. Envoy math on the first three city-states you meet is the early game; don't spread one envoy each.
A forward settle without an army is a declaration of war you haven't sent. Scout the nearby players before you plant city three. In ranked, a surprise war at the medieval era is the game; walls and a crossbow are not optional flavor.
Walkthrough
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.
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