
Blades of Steel
An arcade hockey game that breaks into fistfights when the play gets rough.
1988

NES #25
NES #25 · 1988 · T
An adventure about Simon Belmont wandering towns and mansions to lift Dracula's curse.
Konami · 6–10 hrs
An open Castlevania with a day/night cycle, a cryptic translation, and three endings based on the clock. Laurels, garlic, and the red crystal are more important than the whip upgrade.
Oak laurels let you walk poisoned ground. Garlic placed at a grave or wall is a secret door. Don't grind the graveyard at night until you have holy water.
Kneel with the red crystal at the Ferryman to cross. The ending is a timer from the first whip swing — a fast run is the good credits, not a different boss.
Walkthrough
Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.
The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.
Rate how helpful this is
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On the web
Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

An arcade hockey game that breaks into fistfights when the play gets rough.
1988

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