NES #25

NES #25 · 1988 · T

Castlevania II: Simon's Quest

An adventure about Simon Belmont wandering towns and mansions to lift Dracula's curse.

Konami · 6–10 hrs

Difficulty

An open Castlevania with a day/night cycle, a cryptic translation, and three endings based on the clock. Laurels, garlic, and the red crystal are more important than the whip upgrade.

Tips

  • Start here

    Laurels for the swamp, garlic for the grave

    Oak laurels let you walk poisoned ground. Garlic placed at a grave or wall is a secret door. Don't grind the graveyard at night until you have holy water.

  • Secrets

    Red crystal at the ferry, then Dracula's end

    Kneel with the red crystal at the Ferryman to cross. The ending is a timer from the first whip swing — a fast run is the good credits, not a different boss.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf