
Super Mario Bros. 2
A side-scrolling platformer about Mario and friends picking up enemies in the dream world of Subcon.
1988

NES #27
NES #27 · 1993 · E
A platformer about Kirby inhaling enemies and copying their powers to stop King Dedede.
HAL Laboratory · Nintendo · 4–6 hrs
The first Kirby with copy abilities and a world map of museums, arenas, and extra doors behind cannon shots. Stone and Parasol are safety; UFO is the joke that still works.
If you drop an ability, the museum in that world hands it back. Sword and Stone clear most rooms. Don't fly everywhere — walking finds the doors.
A fully powered cannon shot into a sky door is often an extra stage, not scenery. The remaining-star count on the map is a collectibles list, not a score.
Walkthrough
Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.
The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.
Rate how helpful this is
No video walkthroughs turned up. Search for more to look again.
On the web
Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.
No written tip guides turned up. Search for more, then rate the ones worth keeping.
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

A side-scrolling platformer about Mario and friends picking up enemies in the dream world of Subcon.
1988

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