NES #27

NES #27 · 1993 · E

Kirby's Adventure

A platformer about Kirby inhaling enemies and copying their powers to stop King Dedede.

HAL Laboratory · Nintendo · 4–6 hrs

Difficulty

The first Kirby with copy abilities and a world map of museums, arenas, and extra doors behind cannon shots. Stone and Parasol are safety; UFO is the joke that still works.

Tips

  • Start here

    Museum is a loadout

    If you drop an ability, the museum in that world hands it back. Sword and Stone clear most rooms. Don't fly everywhere — walking finds the doors.

  • Secrets

    Cannons hide extra stages

    A fully powered cannon shot into a sky door is often an extra stage, not scenery. The remaining-star count on the map is a collectibles list, not a score.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf