
Minecraft
A sandbox about mining, crafting, and building in a blocky world you shape yourself.
2011

A 2D sandbox with a boss ladder that is the actual campaign. NPC housing, buff stations, and class choice at the start of Hardmode decide whether the Wall of Flesh was a wall or a door.
A valid house is walls, a table, a chair, and a light. The Guide will stay in a dirt box; the Nurse and the Dryad will not, and you want both before the first boss night.
A grappling hook (gem hook or Ivy Whip) and a stack of platforms are more movement than any early accessory. Don't fight the Eye of Cthulhu until you have a gold/platinum bow or a decent yoyo and a small arena.
Campfires, Heart Lanterns, stars in a bottle, honey, and sunflowers are a buff station. Bosses in Terraria are arena checks; a Star Cannon on a flat surface still loses to a well-buffed gold bow on a proper sky bridge.
Smash two Shadow Orbs or Crimson Hearts for the Musket or The Undertaker, which is what makes the Arms Dealer move in. The third smash summons the boss; don't smash three if you wanted to keep exploring.
You can sneak the Water Bolt off the dungeon shelves before Skeletron if you don't walk far enough to aggro the dungeon guardian. Plantera bulbs spawn in the underground jungle only after all three mechanical bosses are dead.
Build a long, flat hellbridge before you drop the voodoo doll. Don't stop running, and don't fight on raw hellstone. The Pwnhammer it drops is for altars; smash them to start Hardmode ore, not for fun.
Melee (Molten then Adamantite), ranger (Minishark into Megashark), or mage (Water Bolt into Golden Shower) — spreading all three means no class has an armor set. Accessories should follow the same color.
Walkthrough
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On the web
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

A sandbox about mining, crafting, and building in a blocky world you shape yourself.
2011

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