NES #67

NES #67 · 1991 · E

Qix

A puzzle about drawing boxes to claim the screen without touching the roaming Qix.

Taito · 1–3 hrs

Difficulty

A box-drawing arcade port. Claim 75% and get out. Slow draw scores more and dies more. The Sparx are the clock.

Tips

  • Start here

    Cut small, then one greedy slice

    Safe boxes around the edge, then a slow line through the middle when the Qix is elsewhere. Fast draw (the other button) is how you abort a bad idea.

  • Advanced

    Sparx spawn on your own lines

    Don't leave a long exposed edge if you plan to camp. A 75% clear beats a 99% death. Slow lines next to the Qix are extra points if you live.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf