
Cobra Triangle
An isometric boat game about racing, shooting, and jumping waterfalls.
1989

NES #67
NES #67 · 1991 · E
A puzzle about drawing boxes to claim the screen without touching the roaming Qix.
Taito · 1–3 hrs
A box-drawing arcade port. Claim 75% and get out. Slow draw scores more and dies more. The Sparx are the clock.
Safe boxes around the edge, then a slow line through the middle when the Qix is elsewhere. Fast draw (the other button) is how you abort a bad idea.
Don't leave a long exposed edge if you plan to camp. A 75% clear beats a 99% death. Slow lines next to the Qix are extra points if you live.
Walkthrough
Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.
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On the web
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

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1989

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