DS #08 · 2005 · E

Mario Kart DS

A kart racer about Mario characters racing classic courses and new ones on the DS.

Nintendo EAD · 5–8 hrs

Difficulty

Mission mode sits beside the grand prix. Snaking drifts became the way serious races were won.

Tips

  • Start here

    Drift as the turn starts

    Hop just before the corner, hold the drift, and release when the sparks turn blue. Releasing early is a smaller boost.

  • Advanced

    Missions teach the tracks

    The mission gates show lines you will not find by racing laps. Clear a set before you retry a cup you keep losing.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

No written walkthroughs turned up. Search for more, then rate the ones worth keeping.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

Search more desks

The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf