Game Boy #01 · 1993 · E

The Legend of Zelda: Link's Awakening

An adventure about Link shipwrecked on Koholint Island, trying to wake a creature called the Wind Fish.

Nintendo EAD · 12–15 hrs

Difficulty

Dungeons hide instruments. The island's people feel slightly too perfect, and the ending asks why.

Tips

  • Start here

    Steal the shop item only if you mean it

    The shopkeeper remembers. Taking the bow without paying makes him lethal the next time you enter. Pay, or do not go back.

  • Secrets

    Talk to the villagers twice

    Several trading-sequence items move only after a second conversation. The magnifying glass and the boomerang are easy to stall.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

No written walkthroughs turned up. Search for more, then rate the ones worth keeping.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

Search more desks

The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf