PSP #02 · 2007 · T

Crisis Core: Final Fantasy VII

An action RPG about SOLDIER member Zack Fair in the years before Final Fantasy VII.

Square Enix · 20–30 hrs

Difficulty

Battles are real-time, interrupted by a slot reel that can heal you or trigger a limit break. The story is Zack's, not Cloud's.

Tips

  • Start here

    Missions are the level curve

    The story chapters assume you did side missions. A few of the early lists are worth more experience than the next cutscene fight.

  • Builds

    Fuse materia, do not hoard it

    The fusion system is how stats grow. Two weak materia become one useful one. A full inventory of leftovers does nothing in a fight.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

No written walkthroughs turned up. Search for more, then rate the ones worth keeping.

Video guides

No video walkthroughs turned up. Search for more to look again.

Search more desks

On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

Search more desks

The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf