NES #09

NES #09 · 1988 · E10+

Bionic Commando

A platformer about a commando who swings on a bionic arm instead of jumping.

Capcom · 3–5 hrs

Difficulty

A platformer that deletes the jump button and replaces it with a grappling hook. The map is a risk board of encounter tiles. Neutralize a base, steal its weapon, and never fire the hook short of a ceiling.

Tips

  • Start here

    Hook the ceiling, not the lip

    Aim up-diagonal and hold. A short hook into a ledge is a fall. The wide shot and the rocket launcher are area-clear tools; the communicator is how you skip surprise encounters.

  • Advanced

    Neutralize, then visit

    Clear a neighboring area so the overworld fight on the way in is gone. The item that lets you shoot while swinging is the real movement upgrade — grab it before the tower.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf