NES #98

NES #98 · 1989 · E10+

Teenage Mutant Ninja Turtles

An action game about the Ninja Turtles moving across an overworld and into side-scrolling missions.

Konami · Ultra Games · 2–4 hrs

Difficulty

The overhead Turtles cart with a water-bomb timer that still has a Wikipedia section. The sewers are a map. The dam is fair if you already know it, which is the joke.

Tips

  • Start here

    Donnie for reach, Mike for speed

    Swap before a turtle dies — a downed turtle is gone. The dam: jump the first water, then left, and don't fight the frogs. Rope and a map help more than pride.

  • Secrets

    The overworld boxes are items

    Jump against suspicious walls. Technodrome doors want the right turtle and the right weapon. Pizza is a full heal — don't save it for a corpse.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf