
Sonic the Hedgehog 2
A platformer about Sonic and Tails running through looped stages to stop Dr.
1992

Genesis #06 · 1993 · E
An action game about the ninja Joe Musashi cutting through a crime syndicate one stage at a time.
Sega · 2–4 hrs
It is faster than the earlier Shinobi games. A double jump and a run are how you cross gaps that look unfair.
The double jump covers more ground if you were already running. A standing double jump falls short of the far platform.
Melee does more damage and spends nothing. Throw only when the boss is off the ground or across a gap.
Walkthrough
Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.
The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.
No written walkthroughs turned up. Search for more, then rate the ones worth keeping.
No video walkthroughs turned up. Search for more to look again.
On the web
Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.
No written tip guides turned up. Search for more, then rate the ones worth keeping.
No tip videos turned up. Search for more to look again.
The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

A platformer about Sonic and Tails running through looped stages to stop Dr.
1992

A beat-'em-up about four fighters walking through a city to break up a criminal syndicate.
1992

A run-and-gun about two soldiers mixing weapons as they fight a mercenary army.
1993

A role-playing game about hunters on the planet Motavia investigating a world that is starting to fail.
1993