Genesis #06 · 1993 · E

Shinobi III: Return of the Ninja Master

An action game about the ninja Joe Musashi cutting through a crime syndicate one stage at a time.

Sega · 2–4 hrs

Difficulty

It is faster than the earlier Shinobi games. A double jump and a run are how you cross gaps that look unfair.

Tips

  • Start here

    Run, then jump twice

    The double jump covers more ground if you were already running. A standing double jump falls short of the far platform.

  • Bosses

    Shuriken are for the openings

    Melee does more damage and spends nothing. Throw only when the boss is off the ground or across a gap.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Text guides

No written walkthroughs turned up. Search for more, then rate the ones worth keeping.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf