
Kung Fu
A side-scrolling fighter about a martial artist punching and kicking through five floors of enemies.
1985

NES #63
NES #63 · 1992 · E10+
An action-platformer about the gargoyle Firebrand exploring a demon world.
Capcom · 4–6 hrs
A Ghoul Realm Metroidvania with Firebrand's glide and a town-and-overworld shell. Learn to stall in air. The NES one is a sequel to the Game Boy, not a port.
Air stalling is how you pass every spike hall. Talk to the ghouls in town between stages — they sell the next breath. Don't dump magic on the first grub.
A locked door on the map is a story item, not a wall. Revisit towns after each palace. The glide plus a charged shot is the whole late game.
Walkthrough
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On the web
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The bench
Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

A side-scrolling fighter about a martial artist punching and kicking through five floors of enemies.
1985

A platformer about a knight gathering elemental magic to defeat an evil wizard.
1989

A shooter that switches between a top-down view and side-scrolling stages.
1987

A point-and-click adventure about kids sneaking through a mad scientist's house to save a friend.
1990