NES #63

NES #63 · 1992 · E10+

Gargoyle's Quest II

An action-platformer about the gargoyle Firebrand exploring a demon world.

Capcom · 4–6 hrs

Difficulty

A Ghoul Realm Metroidvania with Firebrand's glide and a town-and-overworld shell. Learn to stall in air. The NES one is a sequel to the Game Boy, not a port.

Tips

  • Start here

    Hover, then the fire upgrade

    Air stalling is how you pass every spike hall. Talk to the ghouls in town between stages — they sell the next breath. Don't dump magic on the first grub.

  • Secrets

    The overworld hides the better tombs

    A locked door on the map is a story item, not a wall. Revisit towns after each palace. The glide plus a charged shot is the whole late game.

Walkthrough

Walkthroughs that already exist

Written guides and videos are listed separately. The first time a game is opened, the web is searched once. Later visits reuse that result. Six of each show here.

The first visit searches the web. Rate a result from 1 to 5 so the next person can skip the wait.

Video guides

No video walkthroughs turned up. Search for more to look again.

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On the web

Tips and tricks guides

Written tips and video tips are listed separately. Rated ones stay, up to six of each unless more than six have been rated.

Text guides

No written tip guides turned up. Search for more, then rate the ones worth keeping.

Video guides

No tip videos turned up. Search for more to look again.

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The bench

Summoned prints

Makers already conjured these. Five of the most-downloaded models tied to this game, from Printables and Thangs.

Along the same shelf